While mobile ports of hit PC and console games are pretty common nowadays, back in 2010 it was a pretty big deal that Hemisphere Games' critically acclaimed puzzler Osmos [$2.99 / $4.99 (HD)] was heading to iOS. It was also one of the first times I felt that the touchscreen version of a game actually made for a better experience than its desktop counterpart. In Osmos you play an orb floating around sucking up smaller orbs, which then makes you grow larger and thus able to gobble up ever larger orbs. The twist is that as you propel yourself around the screen, you lose some of your size, so the entire game is a delicate balance of going where you need to go while still maintaining enough size to gobble up the orbs you need to in order to complete a level. It's a really brilliant game, both relaxing and challenging at the same time.
Well, with Apple ready to cut support for 32-bit apps in the App Store soon, Hemisphere has decided to take action so our beloved Osmos can continue living a long happy life on our devices. Along with support for 64-bit and all native screen sizes, this update will also include a few cool new features, like background matchmaking so you can play single-player levels while you're waiting to be matched for multiplayer, the ability to play multplayer over 3G/LTE, and in-game recording so you can broadcast your play to Mobcrush or Periscope. The developers are hoping to get a mixture of iOS 9 and up devices to test the new update on, so if you're interested in lending a hand head over to the forum thread to find out how to sign up to test.
Classic 'Osmos' Looking for Beta Testers for 32-bit Appocalypse Update posted first on http://ift.tt/2k0LiGW
No comments:
Post a Comment