Wednesday, 1 March 2017

The best Overwatch update 2.05 hidden feature is definitely the ability to let your teammates know you’re on fire

Your teammates in Overwatch need to know you’re doing well, so they can stop pestering you to change heroes.

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Now that Overwatch‘s update 2.05 is out in the wild, the game’s community is starting to report all the undocumented changes they’ve noticed.

One of these was picked up on by Reddit users, who realised that after the patch, your teammates will now hear when your hero is on fire. Being on fire means you’re doing really well in Overwatch, and it’s one of the things the game takes into account when picking MVPs for that round.

Previously, only you heard the sound bite. Your teammates could see you are on fire when looking at your, but in the heat of the battle, it’s nice to know when one of your teammates is doing well.

Though this may seem like a small change, it actually benefits heroes who rely on dealing a lot of damage. Widomaker and Hanzo, for instance, are challenging to play because of how precise you need to be in order to do well with them.

More often than not, the person playing as these high-level heroes doesn’t know what they’re doing, and it leads to arguments of who should play as what. After the patch, at least you’ll know the Hanzo on your team is actually not a waste of space.

As far as documented additions go, the biggest one has to be the new Game Browser. All of the changes in update 2.05 are live now on PC, PS4, and Xbox One.


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The Legend of Zelda: Breath of the Wild world map datamined, and it looks pretty big

Dataminers managed to bring us the full world map of The Legend of Zelda: Breath of the Wild.

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The Legend of Zelda: Breath of the Wild is not out for a couple of days, but somehow, dataminers managed to grab an image of the game’s map.

Taken from Breath of the Wild’s game files, this map shows the entirety of the game’s world. It’s very big, but does not include any spoilers such as region names and the like.

Here it is below, via GameFAQs. If you’re looking for an even higher-resolution version, there this 145mb option.

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Because it can sometimes be hard to judge the actual size of a world map from an overhead shot, given how some portion could be inaccessible by players, the best way to find out is by actually exploring around.

We’ve previously showed you how long it takes to go from one end to the next, and how big each of the map’s various regions actually are. There are still a few things the press are not allowed to show, but all will be made clear soon.

The Legend of Zelda: Breath of the Wild is out alongside the Nintendo Switch on March 3. The Wii U version is also out the same day.


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Overwatch update 2.05: Bastion’s new changes make him a formidable hero

It looks like our favourite robot is new and improved.

Screenshot 3 - Bastion

“Previously Bastion was unable to move while repairing, whereas now he can not only freely move, but it has single-handedly transformed his play style. Clever use of scenery and his Self-Repair has ensured he can now take on Heroes that were previously off limit.”

Bastion is a strange Hero. Not only does he cause misery to new Overwatch players, but he is often an easy kill for anyone experienced or playing as part of a coordinated team. His static nature of play, relatively weak Configuration: Recon, and inability to be viable outside of his Configuration: Sentry has seen him bring little to the game. Despite still being fun and more than capable of doing reasonably well in PUG matches (typically exploiting the uncertainty and inexperience of fledgling players) it is fair to say he deserved some buffs.

What’s particularly challenging when it comes to Bastion however is that his kit is largely on a knife edge. Provide too much survivability and damage to his Configuration: Sentry and he’ll comfortably clear any team (as was often experienced during his earlier iterations). Provide too little and his Sentry becomes largely useless. Where his Configuration: Recon is concerned, many of the same problems apply with the premise that if he’s too viable simply running and gunning, not only does it make his Sentry redundant, but it would significantly undermine the validity of Heroes such as McCree or Soldier 76.

Finding that sweet spot between his ability to freely roam outside of his Configuration: Sentry, with the ability to still pressure from far and still gun players down, is challenging. I can fully appreciate why Blizzard has delicately approached the balance of Bastion: he didn’t spawn his own meme for nothing.

But now with the release of the Overwatch update 2.05, Bastion has received a significant round of changes:

  • Configuration: Sentry
  • Deploy time decreased from 1.5 seconds to 1.0 second
  • Bullet spread increased by 50 percent
  • Bullet spread is always at maximum (it no longer increases as the weapon is fired)
  • Magazine size increased from 200 to 300
  • Headshot damage multiplier has been removed
  • No longer deals critical damage
  • Configuration: Recon
  • Bullet spread decreased by 25 percent
  • Magazine size increased from 20 to 25
  • Self-Repair
  • Can now be used while moving
  • Now bound to secondary fire (formerly Ability 2)
  • No longer interrupted by taking damage
  • A new resource meter has been added that deplete while Self-Repair is active and recharges when not in use
  • Configuration: Tank
  • No longer grants bonus armor
  • Bastion has a new passive: Ironclad
  • Bastion takes 35% less damage while in Sentry or Tank configuration

Screenshot 2 - Bastion

It’s a set of undeniable buffs with only a smattering of balance tweaks, to offset the notable improvements (specifically his Bullet spread from Sentry mode having been increased).

The key question then, is Bastion any more viable after update 2.05 as a result of these changes? Undeniably, the answer is yes.

I’ve always loved Bastion. Between him, Mei and Junkrat, I seem to have an attraction to the underdog. Even if selecting him is a bad decision – certainly on specific maps and with some team compositions, it undeniably is – I’ve always gravitated towards him. The appeal of setting up shop in Configuration: Sentry, in a location the enemy team don’t suspect, is unquestionably gratifying. The thought of also being a roaming robot capable of suppressing fire, while still having the ability to sustain yourself, makes for an exciting Hero.

“On multiple occasions, whether in Recon or Sentry, the new magazine sizes allowed me to kill opponents I know for a fact would have killed me. There’s now a freedom to let loose that little bit more.”

Unfortunately for Bastion, he was incredibly lopsided to the point where it was often suicide to roam or even switch positions and his ability to trade blows with just about any opponent would often end in death. Even when being babysat by the likes of Mercy or Reinhardt, he remained niche and easy to uproot.

The changes made by Blizzard for update 2.05 are rather clever and have transformed him into what I’d originally hoped he would be. Where he was once a one trick pony, there’s now a sense he’s actually viable outside of his Configuration: Sentry. Certainly the matches I’ve played, against a cross-section of abilities, has seen me do exceptionally well remaining solely in Recon. One particular encounter against Soldier: 76 was particularly enjoyable as I constantly whittled his health down, repaired my own before rushing him for a near instant Sentry at point blank range.

The larger magazine size of both modes has helped him enormously. Not just for prolonged firefights but also for those moments when your aim might be a little off, or you simply need to hedge your bets in the hopes of finishing off an opponent. On multiple occasions, whether in Recon or Sentry, the new magazine sizes allowed me to kill opponents I know for a fact would have killed me. When I’d often need one or two more bullets, only to find myself reloading, there’s now a freedom to let loose that little bit more.

Screenshot-3---Bastion

It has to be said though that despite the greater accuracy of Bastion’s rifle in Recon mode and its larger clip size, the focus of his update has to be on the mobility Self-Repair now affords.

Previously Bastion was unable to move while repairing, whereas now he can not only freely move, but it has single handedly transformed his play style. His sustain is incredible and despite him still being vulnerable to focus fire or crowd control (like any Hero) he can now poke, replenish himself, return back to combat and constantly pressure. Clever use of scenery and his Self-Repair has, as far as I’m concerned, ensured he can now take on Heroes that were previously off limits.

There’s no mistaking some Heroes are still incredibly challenging (Roadhog remains a firm favorite here) but for the first time since release, I don’t feel like I’m hindering my team for doing something as simple as choosing Bastion on Attack. In fact, he has proved rather adept at times thanks to his mobile healing.

As to whether or not these changes will help Bastion when it comes to the competitive scene, it’s simply too early to tell. There’s every chance he’ll see more play – of that I’ve no doubt. To what degree however, I suspect only a few percentage points.

For him to truly shine amongst a team, I think further adjustments to his Tank configuration would be welcome (can we speed up its transformation somewhat?) while squeezing in some group utility into his kit would be ideal. As to what that could be, I’ll let Blizzard decide, but there’s certainly an argument for him needing something… more. As changes go however, these are all good and go a long way in helping one of my favorite Heroes.


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Overwatch update 2.05: here’s how the Game Browser works

The new Overwatch server browser is your gateway to all the wicked community creations.

Although Overwatch‘s update 2.05, which went live yesterday, didn’t bring a tonne of balance changes, there was one feature in particular everyone’s excited about.

I am talking about the Game Browser, of course, which expands on the game’s custom game mode feature by allowing anyone to create and publish their own custom game modes. Anyone can create a server, and you can either make it open to the public, or limit it to friends-only.

There’s also a server browser portion that lets the player base browse and play the latest creations. You can even search for a specific keyword and use the various filters on the list to make things easier.

When you’re creating your own, you’ll have control over a number variables, including hero abilities, health, damage, and even movement speed. You can create a game by going to the Arcade and clicking the Create Game button.

From there, you’ll be able to see all the different settings you can mess with. “For example, if you want to increase Pharah’s rocket speed or remove the cooldown from McCree’s Combat Roll, those options are at your fingertips,” Blizzard explained.

Customisation options also extend to the maps themselves, allowing you to have a single-map rotation, and so on. What’s more, the Blizzard-created custom game modes have their templates available for you to further customise.

The Game Browser is currently available on PC, PS4, and Xbox One.


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Xbox Game Pass is the innovation this console generation deserves – why did it take so long?

The digital age should mean more than just paying extra for the same games you can order from Amazon. It’s a good thing publishers are finally starting to pay attention, then.

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“The push to digital never made complete sense for games as you’re often pay more than you would at retail, and forgoing the right to resell your games – all for the ability to play as soon as servers go live.”

This generation of consoles, since its inception, has been created with the idea of making digital games and digital content an integral part of the user experience.
Sony dedicated several portions of the very first PS4 unveiling to flaunting innovative features like being able to play games as they download, offering pre-loading for every game, Share Play and other benefits that can only exist in a digital market.

Microsoft’s whole pitch, before almost all of it got changed, was to make digital games the only way forward.

The message was clear: platform holders and publishers want a bigger piece of the pie. They want to cut retailers out of the loop as early as possible. Making digital simpler and more inviting for players was only the first step towards achieving this goal. This push brought us more frequent sales with gradually increasing discounts. The intent, after all, is to make players wait for these instead of going out and picking up a used copy.

While good steps, no one feature or project managed to quite crack the digital nut. Digital sales may have brought many players to a console’s ecosystem, but how do you keep them there?

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It’s the same question Netflix had to answer when it realised the costly, complex, and time consuming process of negotiating movie rights wasn’t something it wanted to keep doing forever. The company bypassed this problem entirely by making Netflix itself the reason you subscribe, not the ever-changing list of movies.

The answer was content, of course, and though Netflix didn’t have any of its own, it had enough money to create it. Now, the company’s growing at a rapid rate and you’d be hard pressed to find someone still hanging on to their Netflix subscription because of the service’s poor movie collection. Today, it’s the Netflix original series and movies that get you on the platform and keep you there.

But video games don’t have to worry about this problem, there’s already plenty of great content, it’s just poorly curated. There just needed to be a way to access all that content without having to buy it a la carte.

Part of why the push to digital never made complete sense for games is that you’re often paying more than you would at retail, and forgoing the right to resell your games – all for the ability to play as soon as servers go live. It’s a losing proposition, and one that doesn’t make sense when you look at how other industries handled the transition to digital.

Offering the same service found at GameStop certainly wasn’t the solution. It wasn’t until EA came up with EA Access that publishers have finally started paying attention.

EA access

“A service like Xbox Game Pass levels the playing field. Everyone will be paying the same price and getting the same games.”

EA Access was poorly received at first: why would I pay $5 a month for some old games which I either already own, or don’t want to play? Over time, the library expanded to include more big releases, not just throwaway launch titles, and more recently, even Xbox 360 backwards compatible games. On top of that, the service has regular, meaty trials for all major EA-published titles, which is yet another bonus you don’t have to pay extra for.

Suddenly, $5 sounds like a very small price for access to a diverse library of games, most of which are highly-rated, or are actually currently relevant. EA Access is a brilliant way of making use of the publisher’s deep back catalogue, and Xbox Game Pass is even better. More importantly, Xbox Game Pass is the evolution of EA Access.

We wouldn’t have seen Xbox Game Pass today if it weren’t for EA Access. EA took the brunt of players’ cynicism and trepidation when the service first launched. In many ways, willingly or unwillingly, EA and Origin Access prepared us for what’s to come.

You’d even frequently see many on message boards asking Ubisoft and other publishers to offer similar services. Clearly, it works, so why not take that model and improve it?

It makes complete sense for a platform holder to try its hand at a digital rental service. Microsoft has a rich library of first-party titles, and has enough clout to woo third-party publishers into jumping on this alongside it. Rental services are also more or less dead, and even in their prime, they weren’t available everywhere.

Video games is a global market, so why should Johnny from America get to pay $10 a month for GameFly to try out as many games as he likes and I have to pay $60 every time I want to play something?

A service like Xbox Game Pass levels the playing field, inviting the global games community to participate. Everyone will be paying the same price and getting the same games. It’s a good deal for publishers, who naturally want to bring in as many people as possible, but it’s also beneficial to the players.

We’re long past staggered release dates and region-locks, even game covers are the same in every region now. Xbox Game Pass and similar services are a great way to act on that and cultivate a new type of audience.

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“The simple idea of offering a moderately-priced service with enticing benefits is something we don’t see a lot of. It worked for Comixology, Spotify, and Netflix. There’s no reason it can’t work for video games.”

This also serves two groups of people who have thus far been completely left out of the digital age, late adopters and those who can’t afford to get every game the day of release.

Imagine you just picked up a new Xbox One, the first thing you’re likely going to do is ask for game recommendations and must-play exclusives. Although many of the names you’ll hear may be old enough to be cheap, it’s still an investment you have to consider. What if you can pay $10 to browse through a big list of games that likely already includes some of what you wanted to buy?

Even if you spend $120 for a full year’s subscription (and let’s face it, it’s going to be cheaper) to play and finish many of your desired games, you’re still getting a much better deal than trying your luck with Sunset Overdrive because some NeoGAF members seemed to like it.

This makes the barrier to entry for potential players much lower than it currently is. If this type of player knew they won’t have to worry about setting aside yet more money for three or four games, the pill will be a lot easier to swallow.

The other group is the more important one, because many of the people you and I know are part of it. These are the fans who can’t afford to keep up with new releases, because of how expensive games can be. Those players often times don’t mind waiting to get games cheaper, but if the Xbox Game Pass becomes successful enough, I can easily see games getting added to it a month or two after release.

Microsoft said in the announcement that games will be cycling in and out every month. While this may seem like a negative at first glance, I’d like to think it’ll make adding games to the list less risky for publishers. Which could be how we get new releases into this.

Remember, the key thing here is to simplify the process of acquiring games. It’s why Twitch is now selling games directly, because you’re more likely to click the buy button during an exciting livestream than you are a few hours later after the passion dies down.

Xbox Game Pass, and EA Access before it, are genuine attempts at making use of the digital age offers, without comprising the experience for anyone.

The simple idea of offering a moderately-priced service with enticing benefits is something we don’t see a lot of in this industry. It worked for Comixology, Spotify, and Netflix. There’s no reason it can’t work for video games.


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Here are your Overwatch Season 4 rewards and the CP gained for each rank after update 2.05

Find out how many CP you’ll be earning in Overwatch upon reaching every rank of Season 4.

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Now that Season 4 of the Overwatch competitive play has kicked off alongside patch 2.05, we can finally see all the rewards.

As always, there are two types of rewards: ones you get for taking part, and the few you can buy using Competitive Points (CP). CP is earned by playing competitive mode and gaining ranks. Currently, you can only spend CP on Golden Skins.

There are two Season 4 rewards you get by participating. All of them will be earned at the end of the season, provided you at least complete all your placement matches. There’s the Hanamura Player Icon and the Hanamura Spray, which you can see below (via Metabomb and Rankedboost).

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As for golden guns, these can only be purchased using CP. Here’s how much you earn for hitting each rank this time around:

  • Bronze – 100CP
  • Silver – 200CP
  • Gold – 400CP
  • Platinum – 800CP
  • Diamond – 1200CP
  • Master – 2000CP
  • Grandmaster – 3000CP

And as reminder, these are the Golden Skins for each of Overwatch’s heroes:

overwatch_bastion_golden_gun_1 overwatch_bastion_golden_gun_2 overwatch_dva_golden_gun_1 overwatch_dva_golden_gun_2 overwatch_genji_golden_gun_1 overwatch_genji_golden_gun_2 overwatch_hanzo_golden_gun_1 overwatch_Junkrat_golden_gun_1 overwatch_lucio_golden_gun_1 overwatch_mccree_golden_gun_1 overwatch_mei_golden_gun_1 overwatch_mercy_golden_gun_1 overwatch_mercy_golden_gun_2 overwatch_pharah_golden_gun_1 overwatch_reaper_golden_gun_1 overwatch_reinhardt_golden_gun_1 overwatch_roadhog_golden_gun_1 overwatch_soldier_76_golden_gun_1 overwatch_symmetra_golden_gun_1 overwatch_torbjorn-_golden_gun_1 overwatch_torbjorn-_golden_gun_2 overwatch_tracer_golden_gun_1 overwatch_widowmaker_golden_gun_1 overwatch_winston_golden_gun_1 overwatch_zarya_golden_gun_1 overwatch_zenyatta_golden_gun_1

Season 4 is now in effect across PC, PS4, and Xbox One.


Here are your Overwatch Season 4 rewards and the CP gained for each rank after update 2.05 posted first on http://ift.tt/2k0LiGW

First review for The Legend of Zelda: Breath of the Wild hits and it’s a 10 from Edge magazine

Most reviews for The Legend of Zelda: Breath of the Wild won’t hit March 2, but if the score from Edge is any indication, expect to see some high numbers.

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In the upcoming issue, Edge magazine notes both Wii U and Switch versions for The Legend of Zelda: Breath of the Wild were played. We’re going to assume for now the 10/10 score given is for both versions combined.

According to the post on NeoGAF which contains information pulled from the review (thanks, Nintendo Everything), the game is dense – something we’ve heard before – and an “absolute, and unremitting pleasure to get lost in.”

The review goes on to discuss Shrines, monsters, combat and the like, but we don’t want to spoil those bits for you. If you want to know the spoilers for yourself, hit up this link on NeoGAF. Mind, they aren’t major spoilers in the comments, but if you want to remain pure, skip it.

Looking for more hands-on impressions of Breath of the Wild?

  • “Breath of the Wild is its own concoction, not just a homage to the past” – US Gamer
  • “It’s astonishing how nice a game like this looks on a small screen” – Glixel
  • “Dense, challenging and full of wonder” – Gamespot
  • “Breath of the Wild really feels like a survival game” – IGN

Two things I will post from the Edge review: the length of the game and information on the frame rate for Wii U.

According to Edge, the main quest alone will last around 20 hours, give or take. Again, that’s just the main quest line.

Frame rate in the Wii U version can be a bit “uneven” at times, dropping into the teens; however, this only during “very busy sequences” such as heavy weather effects and “rarely when it matters.”

Digital Foundry noted the Switch version of the game can also take dips to FPS during heavy post-processing effect situations, but pretty much maintains a solid 30fps.

When docked and played on a big screen, The Legend of Zelda: Breath of the Wild on Switch runs in 900p, and when in portable mode, 720p. The Wii U version also runs in 720p at 30fps on the big screen.

In short, when playing on Wii U, expect some frame rate drops during heavy weather effects, and a ever so slight drop on Switch. But again – not when it matters.

If you want a look at the differences between the two versions of the game, you can watch a comparison video we posted from Arekkz here. All signs point to it looking and running better on Switch, though.s

When reviews for the game go live, we will post a round up post for you. Be on the lookout for it when the embargo lifts on March 2.

The Legend of Zelda: Breath of the Wild will release on Wii U and Switch March 3.


First review for The Legend of Zelda: Breath of the Wild hits and it’s a 10 from Edge magazine posted first on http://ift.tt/2k0LiGW