Friday, 31 March 2017

Destiny: Xur location and inventory for March 31, April 1

Xur ups his game with weapon bundles.

xur

Destiny‘s Age of Triumph is live and Xur is making his first appearance post-update.

The tendril-faced monstrosity can be found lurking in the Vanguard area, by the Crucible Quartermaster this week.

As well as the usual fare, Xur is also selling weapon bundles that contain a guns and an ornament.

Here’s what he’s got in stock this weekend:

  • Legacy Engram [leg armour] – SC
  • Ruin Wings [Exotic Titan gauntlets] – 13SC
  • Astrocyte Verse [Exotic Warlock helmet] – 13SC
  • Fr0st-EE5 [Exotic Hunter leg armour] – 13SC
  • No Land Beyond [Exotic Sniper Rifle] – 23SC
  • Three of Coins – 7SC
  • Zhalo Supercell and Shock Hazard [weapon bundle] – 30SC, 25 Silver Dust
  • Monte Carlo and Royal Flush [weapon bundle] – 30SC, 25 Silver Dust

As always, he’ll be hanging around until 9am GMT on Sunday and you have until then to peruse his wares.


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The best weapons in Mass Effect Andromeda: our favourite assault rifles, shotguns and more

Mass Effect Andromeda Naming the Dead visual guide – screenshots and map locations for colonist bodies

Mass Effect Andromeda’s Naming the Dead quest, with screens and map images to help you track down and dismiss this early game quest journal hang-on.

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Find more tips, tricks and explanations in our Mass Effect Andromeda guide and walkthrough.

Mass Effect Andromeda is full of great content, but Naming the Dead is definitely not one of its peak moments.

Naming the Dead is probably one of the most emotionally interesting of the many Task-tier quests you’ll pick up as you play Mass Effect Andromeda, but it’s a bit buggy, it keeps shouting at you as you explore Eos, and it has no map references to guide you. It’s just not fun to do, and you’ll almost certainly need a guide to complete it.

Thanks, Alienware!

Brenna is playing Mass Effect Andromeda on an Alienware 17 with a GX 1070, kindly loaned, at her request, by Alienware Australia’s PR representative.

The good news is: this is that guide. Screenshots, text descriptions, and map images show exactly where all the dead colonist bopdies are on Eos. With this, you can put Naming the Dead behind you – forever.

Do yourself a favour and finish Naming the Dead as soon as possible. It’s still best to do it after you’ve cleared the Eos vault and advanced the main Mass Effect Andromeda plot a little, to clear the radiation on Eos – that makes exploration much less of a chore – but when you’re ready to kick fof your Eos adventures, this is a great first priority.

Naming the Dead colonist body locations

1. Promise: Theo J. Harwell
Visit the Eos settlement ruin called Promise and search behind the buildings near the big circular structure for this body. If you’re back on Eos later in the game, there’s a merchant right nearby. Sorry the map cursor is off here; the spot you want is the little arrow where Ryder is standing.

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2. Resilience: Gordanus Trenitus
Head directly south from Theo J. Hartwell’s body until you reach Resilience, the second Eos settlement ruin. Go down to the lower level. The body is in an area with Kett mobile cover barriers. For some reason, it tends to bug out and vanish after scanning, so our screenshot shows the location, but not the body itself.

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3. Resilience: Thysa Ylar
Move further south from Gordanus Trenitus’s body and search along the balconies and stairs around the cluster of buildings to find this body. As you’ll see from the map, this body is very close to the last one.

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4. Resilience: Porter M. West
Search the gully east of the lower Resilience site for this body. Again, it’s really close to the last two.

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5. Northern monolith: Tegan C. Avante
This body is by a big rock by the road that goes past the monolith where you meet Peebee.

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6. Central monolith: Amira S. Pavlov
There are several bodies at the second monolith. Pavlov is on her back with one arm stretched out.

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7. Kett Research Centre: Darin T. Anton
Head to the Kett facility at the southernmost monolith and look for the autopsy room on the north side of the central complex; the body is on one of the tables.

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Note that you can always return to scan a body a second time to check the name, if you’re not sure which ones you’ve done so far. Except for that damned Turian in Resilience who vanishes! Truly, he is the final boss of Naming the Dead.

Naming the Dead is probably the only quest in Mass Effect Andromeda you’ll need this sort of assistance for; almost everything else has map icons, or is completed via random encounters. Don’t let it get you down.


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Mass Effect Andromeda guide: Making an Impression – Architect Boss and Gas or Water

Mass Effect Andromeda throws a massive challenge at you, and we’re not talking about that boss fight.

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Mass Effect Andromeda‘s starting planet, Eos, is massive. The enormous world can actually be a bit overwhelming at first, and we recommend that you follow the core stor path for a while: Clear the Vault, clean the radiation, leave the planet, then return to Eos after finishing a few more priority ops such as the ‘A Trail of Hope’ series of story missions.

Once you’ve visited another planet or two, however, plot a course back to Eos: You’ll find some exciting new sidequests waiting, and you’ll find that awful Eos Radiation is gone at last. Freedom to explore!

Find more tips, tricks and explanations in our Mass Effect Andromeda guide and walkthrough.

One of the major new quests waiting for you when you do is Making an Impression. This quest has you investigating unusual seismic activity, and leads both to a big decision and a big fight. It’s worth the time.

Head to the settlement of Prodromos to collect the quest from some of your colonist scientists, then follow your waypoint to a location in the Sawtooth Plateau. Place your seismic hammer and battle the Remnant who appear in response.

Head southwest to the second waypoint location to drop the second seismic hammer. Again, you’ll have to battle a bunch of Remnant. So far so good, right?

Water or Gas? Making an Impression’s big story choice

As you head for the third waypoint you should spot a tent and some camping gear, and Ryder or a squad mate will comment on it. The objective changes to “investigate the strangers”.

Unfortunately this bit of the game is bugged, and the NPCs don’t always appear. if there’s nobody at the waypoint, fast travel away and then drive back, which should make them respawn. If necessary, leave Eos altogether and come back to the surface; that should make them show up.

After speaking to the strangers, you’ll see there are now two waypoints right next to each other amongst some Remnant ruins. You have a choice here:

  • Place the drill to mine gas, which you can trade to the exiles for water, while harming the environment.
  • Drill for water and potentially destroy the exile settlement downstream.

The good news is: this choice doesn’t matter at all. Absolutely nothing seems to change in the game no matter what you do. The choice might be saved for a sequel or DLC, however, so keep that in mind.

Head to the next waypoint, but be ready for a big fight before you drop the fifth seismic hammer. Make sure you have a mid to long range weapon with you if you normally use a shotgun or melee.

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Architect boss battle: tips for killing the giant remnant

This big three-legged thing is called an Architect, and it is here to teach you two valuable lessons. One, Mass Effect Andromeda is not a cover shooter. Two, you probably should buy every Cobra RPG consumable you see, as they speed up these bullet sponge battles considerably.

Once you know what you’re doing, this battle isn’t difficult – just tiresome, because the Architect is a bullet sponge. It has three major attacks:

  • The first attack is a standard automatic gun which fires a brief but powerful barrage at you. The projectiles don’t penetrate cover, but they’re so slow moving that you can avoid them just by using your jumpjets to strafe around the Architect. That means you can keep firing the whole time.
  • The second attack is a small cluster of bombs, which detonate after a short fuse tick down. The Architect can easily lob these behind cover, so hiding won’t help you.
  • The third attack is a huge beam of energy that hits hard and leaves a briefly persistent area of effect on the ground. This attack penetrates cover so your only escape is to get out of the way. Before the beam fires, its area of effect is lit up in a red glow.

Architect battles loop through multiple phases:

  • Passive
    The Architect may fire at you but cannot be harmed in any way. Usually only occurs just after moving or at the start of a battle.
  • Leg conductors exposed
    Vents open on the Architect’s legs. Shoot them.
  • Head conductors exposed
    After you do enough damage to an Architect’s legs, it opens its mouth. Shoot it in the mouth.
  • Add phase
    After enough damage or time passes in a leg or head phase, the Architect will lean over and appear to vomit. It cannot be damaged during this phase. This summons Remnant adds. You must clear all the adds, while dodging the Architect’s continued attacks, before another damage phase will commence.
  • Moving
    After you destroy a leg, or perhaps when the total Architect damage reaches a certain threshold, it will move. It doesn’t go very far. Follow it, but also use the time to restock your ammo if there are crates handy.
  • Downed
    Once the Architect’s legs and head conductors have been destroyed, it falls to the ground. Ryder must rush up and interface with it to end the battle for good.

The easiest way we found to battle the Architect was just to fire at it with an assault rifle while bouncing from left to right and back again, shooting off damaging powers when possible. This allows you to dodge its attacks with ease, and when the mouth opens, you can lob in a cobra RPG to quickly end that phase. Defeat the adds as soon as possible; their tendency to distract you from dodging the Architect’s attacks are the real danger in the battle.

After you win, scan the architect’s body for research data, loot the reward chest nearby, and don’t forget to check in on it in orbit next time you visit the planet via the Galaxy Map.

To complete Making an Impression, return to Prodromos and hand in the quest.


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The Legend of Zelda: Breath of the Wild’s update 1.1.1 has the most vague patch notes

The Legend of Zelda: Breath of the Wild update smooths frame rate in trouble spots according to players.

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For an open-world game, The Legend of Zelda: Breath of the Wild doesn’t have a lot of glitches. Sure there’s the odd one here and there, but they’re few and far between.

Nintendo is releasing a patch today, presumably to smooth out any kinks. The patch notes for Ver. 1.1.1 are extensive. I’ve listed them below.

  • Adjustments have been made to make for a more pleasant gaming experience

NeoGAF users who have downloaded the update are reporting that Korok Forest, where the frame rate tends to get a bit hairy, is now much more stable.

The patch will download automatically on both the Wii U and Switch when you boot up the game from the Home menu.

Let us know if you notice any significant improvements in problems areas.


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Mass Effect Andromeda Remnant decryption guide: monoliths and glyph puzzles

Mass Effect Andromeda glyph puzzles are causing you headaches. Here are our top tips for solving alien sudoku – sorry, performing Remnant decryption – so you can activate those damned monoliths.

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Mass Effect Andromeda is littered with Remnant ruins – the scattered evidence of a long lost race of beings, now represented only by shattered, half-buried structures and mechanical automatons.

The Remnant, whatever they were, had access to amazing advanced technology – so alien that none of the races in Mass Effect Andromeda, be they Heleus locals or Milky Way arrivals, can interface with it. Except Ryder, of course, through the magical anchor – whoops! We mean SAM, the AI fused with their brain.

Find more tips, tricks and explanations in our Mass Effect Andromeda guide and walkthrough.

This is really important because each landable planet in Mass Effect Andromeda contains three monoliths covered in glyphs, which you’ll need to decrypt in order to access the vault, the central control system for all Remnant tech on the planet. Once you’ve explored the vault, which you can think of as a sort of dungeon, you’ll increase the planet’s viability – which is good news for everyone. For example, clearing the vault on Eos means you can come back after a few missions and find that annoying radiation has cleared.

You’ll also sometimes find glyph puzzles outside monoliths – on loot chests and side rooms in vaults, for example. In these cases the remnant decryption is like a red flag for something worth finding inside, so be sure to check it out. The good news is these puzzles don’t always require you to scan glyphs to complete, although most do.

Clearing monoliths by scanning glyphs in Mass Effect Andromeda

To track down monoliths in Mass Effect Andromeda, open your map on any landable planet and zoom out to spot three symbols that look like twisted spires. Click on one to activate and track a quest to activate all three. Once you’ve dealt with them, it’s off to the vault.

Unfortunately, resolving monoliths isn’t just a matter of shooting the baddies who protect it and looting any nearby containers, as with general Remnant ruins found all over Mass Effect Andromeda.

Thanks, Alienware!

Brenna is playing Mass Effect Andromeda on an Alienware 17 with a GX 1070, kindly loaned, at her request, by Alienware Australia’s PR representative.

For starters, you’ll need to locate any nearby glyphs. Glyphs are those weird symbols you’ll see when you try to interact with the central console at a monolith (and also in some other Remnant ruins and dungeons, on switches and chests. Because nobody speaks Remnant, you often need to work out some of the glyphs in order to be able to communicate with Remnant technology.

Most monoliths in Mass Effect Andromeda require three glyphs to solve. To find a glyph, open your scanner (D-pad down on consoles and G on PC) and examine the ground around the central console. You’ll see a number of glowing wires or paths leading away around the environment.

Voeld monolith

There’s a monolith on Voeld where the wires lead outside. You need to exit the cave and clamber around the back of the structure, where a Fiend awaits, to scan two of the three glyphs. For some reason it’s really hard to find the second glyph on the surface until you go back inside and scan the wires again. It’s probably a bug.

Track each of these wires from the base of the console to the far end and then scan the glyph they terminate at; in normal view it looks like a faint tracing of blue energy, but through your scanner it’s a glowing square, flat on a surface. This often means clambering all over the structures that surround the monolith, and many times the glyph will be on top of an object or behind it. Don’t forget to press the actual scan button once you find the glyph, and be sure there’s no object between you and it when you do so.

Once you track down every glyph attached to a monolith, either Ryder or SAM will tell you you’ve collected all the glyphs you need. Head back to the central console to begin Remnant decryption.

Remnant decryption in Mass Effect Andromeda

With all glyphs scanned, activate a monolith’s central console to begin Remnant decryption. This is the Remnant’s ancient secret security system, and it can only be bypassed by means of … sudoku.

The grids are usually smaller than regular numbered sudoku, and the divisions can be all sorts of shapes rather than just squares. The rules are the same, however: you cannot repeat a glyph in any row, column, or division.

If you’ve never played sudoku, there are all sorts of logic tricks to help you solve them and activate those monoliths. Here are our hot tips for Remnant decryption in Mass Effect Andromeda:

  • Find an empty square and click through (“browse”) all available glyphs. Give them nicknames so you can differentiate them easily. This just makes it a bit quicker, mentally, when you’re working out what’s missing from a row – like “I’ve got a hat, a pair of socks, the L and the hawk, so I need the jam jar”.
  • Look at the glyphs that have already been filled in. Are there any rows, columns or divisions that are missing just one glyph? If so, you can fill in the blank with whichever glyph is not already present.
  • Count all the types of glyphs and see which one is the most common. If you have three of one kind of glyph and the puzzle board only has four rows and columns, there’s only one place the remaining glyph of that kind can go without conflicting with its buddies.
  • If you find a row, column or division with just two missing glyphs, try both of them in the empty squares. Odds are you’ll see one of them can’t work in one of the spots, which means it has to go in the other.
  • Stuck? Check each individual square by row, column and division, one by one, to locate anything you might have missed; you probably only need to brute force just one glyph to set of a chain of logic on the others.
  • Try this sudoku tutorial for general tips on how to play.

If all else fails you can override Remnant decryption with keys, often found in Remnant ruins or sometimes purchased from shops.

By the way, you have to press the “submit solution” button once you finish the puzzle; it’s no good just solving it. If you’re wondering why your solution hasn’t been accepted, that may be why. (If you submit an incorrect solution, you’ll be attacked by Remnant.)

Once you’ve completed a Remnant decryption at each monolith, you’ll unlock the vault – where more Remnant decryption awaits you. You’ll be doing a lot of this in Mass Effect Andromeda, but practice makes perfect.


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Mass Effect Andromeda romance guide: from casual banging to winning hearts

Mass Effect Andromeda: romance is in the air tonight. And it’s always night in space. Spoilers ahead.

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Mass Effect Andromeda ha several romance options available for both male and female Ryder. Each of these relationships offers a unique spin on the friendship scenes you’ll otherwise see towards the end of the game if you’re pursued loyalty and side quests with your squad mates, crew and NPCs.

And yes, some of a href=”http://ift.tt/2nRFEwi final romance scenes in Mass Effect Andromeda are pretty steamy. Unfortunately, your questions about alien genitals will not be answered. Lotta butts though.

But even if the famous banging isn’t your thing, the romances in Mass Effect Andromeda range from sweet flirtations to friends with benefits to tender committed relationships, so you’ll have a fine time mashing the flirt button.

You can juggle multiple relationships, up to a point, as you navigate the tangled world of flirtations, friends with benefits, side pieces and full relationships detailed below. On the other hand, if you decide to pursue a full relationship you will lock yourself out of other full relationship lines, as these characters don’t seem to like to share – so make sure you’re ready to commit if a character asks you to go exclusive. Once you commit to a relationship, flirting with other characters no longer progresses their relationships, and you’ll get the “friend” version of their final scenes.

Although there are some exceptions (described below), in general, Mass Effect Andromeda romances progress in the same way. You need to flirt a minimum of three times with your intended and then complete all their loyalty missions and side quests. Have a few more conversations with them, and they’ll likely bring up the possibility of committing. It’s an ovious yes no moment, with Ryder having to answer something like “I want to be with you” or “sorry, I’m just playing”.

If you’d like to see every romance in Mass Effect Andromeda, our hot tip is to make a save before embarking on crew missions or speaking to them after they email asking to meet. These are the most likely instances for a commitment point. If you simply ignore those quests and scenes until right before the final mission’s point of no return (when it says “embark on this mission”) you can have every romance right on the brink, then split off side saves to see everything.

Less talk, more action: while we’ve divided the information below by the character’s own romantic preferences, we’ll start with a handy summary of the options available to each Ryder twin.

Find more tips, tricks and explanations in our Mass Effect Andromeda guide and walkthrough.

  • Male Ryder
  • Cora
  • Peebee
  • Vetra
  • Avela Kjar
  • Gil
  • Reyes Vidal
  • Keri (fling only)
  • Female Ryder
  • Liam
  • Jaal
  • Peebee
  • Vetra
  • Suvi
  • Reyes Vidal
  • Keri (fling only)

Read on to discover how to initiate Mass Effect Andromeda’s romances, how to advance them, when you’ll reach the point of no return, and how they cancel each other out.

Male Ryder exclusive romance options

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Cora

Breaking the hearts of lesbians everywhere, Cora is straight as an arrow; she even turned down an Asari once, even though they’re not technically female. This good news for dude Ryders, though, as she’s all about that … whatever it is people see in him. Begin your assault on Cora’s heart once you have access to the Tempest and leave the Nexus for the first time; you can find her in the tech lab or the cargo bay.

To win Cora’s heart, you’ll need to flirt with her regularly throughout the game, until her loyalty mission unlocks. This is a multi-step quest that takes place over several missions and requires critical path progress to complete. It comes to a head when you track down the lost Asari ark.

Keep on flirting and you’ll cement the relationship with a kiss, and enjoy a couple of other exclusive romance scenes before Ryder and Cora make a very steamy first contact.

Commitment point: After flirting with Cora three times, complete her loyalty mission. Debrief with her, then leave the Tempest and return for a heart-to-heart conversation.

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Gil

Gil is open about his interest in a male Ryder, and also open about what he wants. Flirt with him regularly and you’ll soon find yourself with the option to pursue a more than friendly relationship. You can get the ball rolling as soon as you have access to the Tempest and have left the Nexus for the first time; talk to him in the engineering section.

Continue to pursue the affair and eventually Gil will invite you to spend some time together on Prodromos, and discuss whether your casual banging has the potential to be something more.

Although Gil’s romance is light on scenes and interactions, you know you’ll always have a willing poker buddy.

Commitment point: After three flirtations and completing Hunting the Archon, Gil will email you about meeting on Prodromos, where you can declare your intentions.

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Avela Kjar

An Angaran historian Ryder meets on Aya, Avela enjoys flirting and will even mash space faces with you on two occasions if you determinedly turn on the charm every time you complete one of her side quests. It’s a weird sort of romance – there’s no commitment conversation or steamy love scene, and we’re not sure it blocks you from other relationships. and You’ll need to complete the secondary quests Recovering the Past and Forgotten History to advance the romance, which culminates after you set out on your final critical path mission and receive an email from your beloved.

Female Ryder exclusive romance options

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Liam

Liam is kind of the “default” romance option for a female Ryder, as he’s the first of the squad mates to offer flirting opportunities. His loyalty mission is available relatively early on, and provides plenty more opportunities to indicate your interest. You can even miss a few and still maintain his interest. Begin your flirtation after you gain access to the Tempest and leave the Nexus for the first time; he generally hangs out in a room off the cargo bay.

You can pursue Liam without fear of closing off other romance options right up until after his loyalty mission, so if you’d care to have a quick pash onboard the Tempest, go for it.

Once Liam’s loyalty mission is done, you have the option to lock in a full relationship or let him down gently; when the dust settles on that adventure, the cheerful crisis specialist is yours for the taking. Continue to enjoy his company over several scenes and cement the deal after you visit Eos together in response to an attack.

Commitment point: After completing Liam’s loyalty mission he’ll ask you to meet him at Podromos. This is where you’ll have to make up your mind for good.

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Jaal

Although the Angaran people display their emotions openly, they don’t necessarily act on them, and Jaal’s romance takes time to lock in. Keep flirting wqth him, but look out for the “couple” option that replaces the usual heart-shaped “flirt” one. Remember Angarans value honesty and emotional openness, so don’t be shy in declaring your intentions. You can start flirting once Jaal joins the squad; look for him in a room off the central research station area.

Jaal’s loyalty mission is required to commit to the relationship, and like Cora’s, it plays out over several missions and is reliant on main quest progress. Once that’s done, you’ll need to keep flirting until the main quest ramps up to its conclusion in order to fully seal the deal on a later visit to Aya.

Before you make your mind up on romancing Jaal, we recommend completing a small quest Liam sets you to craft a special requisition. Complete the crafting assignment and then visit Liam in the cargo hold to witness a conversation between Liam and Jaal offering, uh, revelations on them both. It’s always good to window shop before you get out your credit card.

Commitment point: If you’ve been flirting with Jaal and have completed his loyalty mission, he’ll email you about going to Hvarl. Put him in your squad and follow through for a chance to talk about your relationship.

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Suvi

Scottish accents, amirite? Suvi is a full romance option and pretty easy to complete as long as you’ve turned up in the correct gender. Of all the romance options, she’s the one a female Ryder finds the most intimidating, regularly babbling like a fool. It’s good fun. Suvi sits opposite Kallo on the bridge, so she’s always handy when you’re in the mood to flirt.

To romance Suvi, just flirt with her whenever the option arises: you don’t need to agree with her opinions in order to hold her interest, since she has a mature attitude to debate.

Keep an eye on your email and eventually you’ll receive a missive which invites you to kick off the full romance. You know what to do – or we certainly hope you do.

Commitment point: Flirt with Suvi, then talk to her on the Tempest after completing Hunting the Archon if you’ve decided she’s the one for you.

Male or Female Ryder romance options

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Peebee

Peebee is an Asari, and since Asari are mono-gendered and reproduce via a slightly scary form of mind meld, they don’t seem to care what you’ve got in your pants. The most enlightened race in the galaxy, indeed. After you recruit Peebee on Eos, she sets up camp out in the escape pod room off the bridge, but after your first conversation she is usually found in the cargo hold.

Coming out of what seems to have been a pretty bad relationship, Peebee is initially reluctant to commit to anything beyond flirting – which she indulges in freely. If you show interest, the turning point comes after you complete a couple of her personal missions – retrieving some rem-tech, and visiting her apartment on the Nexus.

When Peebee opens negotiations, you have two options: you can opt for a casual, NSA arrangement allowing you to discreetly indulge in friends-with-benefits whenever you fancy it. If you already know you’d like more from the carefree Asari, you can to hit the brakes, and let her know you want more than a quick bang. Update: Don’t worry! We were wrong! You can have a FWB relationship with Pebee and still have a full relationship.

Commitment point: Flirt with Peebee a few times to trigger the friends-with-benefit conversation, and either agree to a no strings relationship or tell her you want strings. Then complete her loyalty mission and debrief with ehr. Leave the Tempest and return for a chat on whether you’re willing to commit.

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Vetra

Vetra is a slow burn romance option, as the drifter takes a long time to open up to you. You’ll have only very limited opportunities to flirt with her prior to her loyalty mission – and you must seize every opportunity to lock in her interest. No matter what you do, Vetra’s romance won’t move past flirtation until Priority Ops 6, so be patient.

Don’t be discouraged if she doesn’t seem that receptive; although Vetra is more interested in male Ryders than female, she can be won over. Seems aliens have heard of the Kinsey scale. Look for Vetra in a storage room off the Cargo bay, although after her initial chat with you, she tends to spend her time in the crew quarters with Drack.

To cement things with Vetra, you need to do at least the following flirting:

  1. Choose “you’re intense” when you first chat on the Tempest.
  2. Ask about “anyone special

    in a subsequent chat on the Tempest.

  3. Say “I’m here for you both” during Vetra’s loyalty mission.
  4. Tell Vetra you’re “dreaming of someone”

    after objective Hunting the Archon.

  5. Check your email for an invitation, then have Vetra in your squad on a Kadara visit.

There are several cute scenes in Vetra’s romance after this, so go ahead and commit to the full relationship if you’re ready to forsake all others.

Commitment point: Vetra is only interested in commitment, so when you meet on Kadara and have a pash, you’ll have to make up your mind.

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Reyes Vidal

There’s been a lot of confusion about whether Reyes is available to both Ryder twins, but we’ve confirmed: he’s keen on both of them. Nevertheless, this is a weird relationship, as it is entirely possible to write Reyes out of the plot of your Mass Effect Andromeda playthrough altogether.

You can flirt with Reyes over and over again during the long quest to settle Kadara, which kicks off in Hunting the Archon. Whether you meet with him during that quest, you can check in with him after the Vehn interrogation at Tartarus Bar. Pursue the quests Murder in Kadara Port, Divided Loyalties, Precious Cargo and Night Out to advance things, and then meet with Sloane to bring the questline to its conclusion.

No spoilers, but whether Reyes sticks around and commits to you depends on your actions and choices. It’s him or – well. You’ll see. We promise it’s obvious.

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Keri (fling)

A journalist who interviews Ryder on multiple occasions over the course of the game, Keri breaks with series tradition by not being someone you want to punch. She won’t be willing to start a relationship with you while the interviews are ongoing, but if you keep up the charm you can enjoy a one night stand with Keri when ethical considerations are no longer an issue. This is available even if you’re involved with someone else; it won’t affect anything. Look for Keri on the Nexus, in the docking bay or operations, depending on how far you’ve advanced Task: Path of a Hero. She’ll email you when a new interview slot is available.

People who won’t bang you, even if you really try

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Lexi

The Tempest’s resident doctor maintains a strictly professional relationship to the crew – mostly. While male and female Ryders can both attempt a flirtation, Lexi knocks that on the head right out of the gate. You’ll have to settle for pining from afar. Drack, on the other hand, might have a chance – despite also being a patient of Lexi’s. Guess Ryder’s just not her type.

Paaran Shie

When you return to Aya after winning the trust of the Angara, you’ll have the freedom of the city – and that means you can track down governor Paaran Shie in her office and let her know you think she’s well fancy. Unfortunately, this hard-working administrator has no time for such frivolities. The bar is just down the road a bit if you need to drown your sorrows.

More coming soon.


Mass Effect Andromeda romance guide: from casual banging to winning hearts posted first on http://ift.tt/2k0LiGW